Have One on the House! [Eternal Conflict / Butcher Patch] by pandarenale

Have One on the House! [Eternal Conflict / Butcher Patch]

By: pandarenale
Last Updated: Jul 24, 2015
15 Votes
Build 1 of 7

Chen

Build: Hearty Brew! (Tank)

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Level 4
Level 7
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Level 16
Level 20

Chen

Build: Slopping Brew! (Keg Smash) [Fun Build]

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Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Chen

Build: Hoppy Brew! (Flying Kick) [Fun Build]

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Level 16
Level 20

Chen

Build: Fiery Brew! (Breath of Fire)

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Level 20

Chen

Build: Fortified Brew! (Fortifying Brew)...

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Chen

Build: Silly Brew! [Fun Build]

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Level 4
Level 7
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Level 20

Chen

Build: Competitive Brew!

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Threats to Chen with this build

Threat
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High
Show all
Threat Hero Notes
1
  No Threat
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  No Threat
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Diablo Stuns
9
Anub'arak Stuns
9
E.T.C. Stuns
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  No Threat

Top

Top

Is Trouble Brewing? Top

Guide Status: Incomplete
New Patch! To see how it affects Chen, See: Below! Or view the [Eternal Conflict / Butcher] Patch Notes directly!

Why read this guide? You shouldn't. It's too long and not very useful.

Top Chen Builds is a better place to start.

This guide will try to examine Chen in terms of tactics. The guide will also show some interesting Game Mechanics for advanced players. For the more adventurous, this guide will also delve into the strengths of choosing less efficient or less popular Talents.

Rambling, theorycrafting walls of text ahead. You have been warned.

If I am wrong, prove me wrong and I'll credit you.

New:
What's New!

Works In Progress:
Works In Progress!

Needs Testing:
Things That Need Testing!

How YOU Can Help:
How To Help!

Patch: [Eternal Conflict / Butcher Patch]
Patch Breakdown For Chen

Imperative Reading:
  • Table of Contents + Everything that is BLUE is clickable.
  • Do Not Use any of the names I've given outside of this guide. The names (builds and combos) presented here are only a convenience. If you use them, nobody will understand anything you're saying.
  • You can navigate by clicking on the Table of Contents.
  • Italics mean the information presented could be incorrect. These are usually things that need to undergo more testing.

Fresh, Cool Ale Here! Top


Abilities
Flying Kick(Q)
Cost: 10 Brew Cooldown: 5s
Your kick takes you to the other side of the targeted stationary enemy unit or structure. Use Flying Kick to dodge skillshots. In lane, time your kick to dodge ranged abilities. You will waste their mana and you can trade back. Use this ability to chase enemies down or escape from trouble. You can jump over walls and terrain with this ability. If you are on the other side of a Mercenary Camp and you have vision, you can leap across the wall or trees and make your escape. See: Flying Kick Tactics

Keg Smash(W) Cost: 20 Brew Cooldown: 5s Slows enemies within its radius. Don't forget that this ability causes damage. If all your other abilities are on cooldown and Keg Smash is off cooldown, it can give you a little range to stop a Hearthstone or Summon Mount. With the increase in range from Keg Toss, tossing the keg beyond the normal range will have travel time: it takes longer to impact. Take some time to learn how to aim and time this ability. At normal range, the ability is applied instantly. Use ths ability to reveal invisible enemies or destroy invisible objects (Abathur's Toxic Nest or Zagara's Creep Tumor).

Breath of Fire(E) Cost: 30 Brew Cooldown: 5s Damages in a cone. This is your main defense against a shoving wave and your main offense for pushing a wave. Combos with Keg Smash for a little damage over time. Use ths ability to reveal invisible enemies or destroy invisible objects (Abathur's Toxic Nest or Zagara's Creep Tumor).

Wandering Keg(R) Cost: 30 Brew Cooldown: 90s Rolling around in a huge barrel, knocking back enemies, what else could you want? Great for disruption in a team fight. No longer interrupts channels as of the Eternal Conflict / Butcher patch. Dazes (stun without interrupt) instead. See: Wandering Keg Tactics. You do not get stunned or cc'd by enemy abilities (needs confirmation).

Storm, Earth, Fire(R) Cost: 10 Brew Cooldown: 100s You retain the amount of health at the time of activation, so be careful you don't stay too long. If you need to leave one behind, don't hesitate. See: Storm, Earth, Fire Tactics

Fortifying Brew(D) Cost: None
Cooldown: 5s
Makes you imbibe heartily from your barrel of ale. You are immobile for the duration. Drink in a safe place since this Trait ability can be interrupted.
Activatables
Bolt of the Storm
Cost: None
Cooldown: 40s
You instantly teleport to a targeted location within a certain radius. This active is great for chasing and escaping. The only downside is you can't use it during Wandering Keg or Storm, Earth, Fire so you can only make plays while in panda form. You can also use this active as an instant Triple Attack in order to body block enemies. Flying Kick + Bolt of the Storm allows you to travel across a large distance in a very brief amount of time.

Hardened Shield
Cost: None
Cooldown: 60s
You take 75% reduced damage. Activate before incoming burst damage. If the enemy has an ability that applies Vulnerable (e.g. Tyrande, Jaina, Nova), it is advisable to take this to survive.

Combos

How to Chain Your Abilities

Ability Combinations and Synergy with Other Heroes

Name Your Poison! Top


Level 1

Talents
Gameplay

Level 4

Talents
Gameplay

Level 7

Talents
Gameplay

Level 10

Talents
Gameplay

Level 13

Talents
Gameplay

Level 16

Talents
Gameplay

Level 20

Talents
Gameplay

I Bring Pandamonium! Top

Quick Tips

For Pandaria! Top

Hearty Brew!
Slopping Brew!
Fiery Brew!
Hoppy Brew!
Fortified Brew!
Silly Brew!
Competitive Brew!

You Seem A Little Parched Top

Advanced Tactics



Flying Kick Tactics



Wave Manipulation



Wandering Keg Tactics



Storm, Earth, Fire Tactics



Mercenary Camps Tactics



Game Mechanics, Interactions, Bugs



Quickcast


I'll Put It On Your Tab Top

Chen in Hero League
Chen's Role
You'll find the majority of players actively embrace the meta of 1 Tank, 1 Healer, 1 Ranged Assasin, and a Flex (Mage or Melee Assassin) in Hero League (See: HotSLogs Team Compositions). There are off-meta compositions where Chen can thrive, but the meta compositions are relatively successful. Chen is best used as a tank with a little cc / utility from Pressure Point. Because Chen has no hard cc, choosing a Hero with a stun is preferred if no other members of your team has any hard crowd control. Chen can perform well as an off-tank in a Double Tank team comp to soak up the damage for Heavy Hitters. Chen can fill the role of an off-dps but he does not excel at that role due to being gated by cooldowns and slow attack speed.



Draft



Builds



Build Adjustments


Conclusion Top

Questions, Comments, Suggestions? Let me know! Good or bad. Don't like the layout? I'm wrong? Found an error? I'm all ears. Leave a comment.



Guide Changelog
Version 1.0 - Initial publication!
Version 1.1 - Updated with formatting help from user: tempesti
Version 1.2 - With Hero League
Version 1.3 - Updated with video proof of Perfect Body Block from user: dreamstate
Version 1.4 - An even Deeper Look by request of user: Mermeoth
Version 1.5 - Updated for Eternal Conflict / Butcher Patch

Note: Guide is constantly being updated behind the scenes. The changelog is for certain milestones commemorating input from users or big discoveries. For a more up-to-date look, check out the New section!



Credits:
BBCode from Launch Guides
Random Brewmaster Image
New Template: Guide Table of Contents
HotSCounters: Chen


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