Chen
Build: Balanced Brewmaster (Solo Q)
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
1 |
Nova | Nova can't compete with your health pool and your shields. Keep your health up so she doesn't burst you down and drink up any damage you see coming. | |
1 |
Li Li | Li Li isn't much against her Uncle. She can escape you fairly easily and possibly bait you. Don't let this happen. You're better than that. |
Playing a Bruiser Tank So even though there are really only 3 major "roles" in the game, we already know that there are a variety of sub-roles that aren't always spelled out for you. If you hang out around Heroes media enough, you'll hear words like "Sustain" and "Push" and, of course "Bruiser." Simply put, a Bruiser is any class that can sustain itself either through healing or through damage mitigation, doesn't need to go back to hearth out a lot, and can deal a significant amount of damage. Other bruisers include Artanis, Alarak, Varian, and Leoric, to name a few. It's important to understand that Chen is the original Bruiser tank and you have to play and spec him with this in mind. For our SoloQ guide, this is exactly what we're doing. | |||||
Chen's Unique Playstyle Chen is a sustaining bruiser warrior that can dot, slow, and leap in with strong attack. He is considered to be able to absorb a great amount of punishment, especially with a healer. Chen can solo mercs early and solo lane from the beginning of the game. Chen suffers from stuns more than any other part of the game, so you will find yourself at a disadvantage if you are chain stunned or if your shield is consistently interrupted. If you find yourself in these situations, I highly recommend you rotate out. You should also consider the Anti-CC build instead, which only changes the level 7 talent to compensate for CCs. This will not help you completely, but should take the edge off of a heavy CC opposition. | |||||
Growing as a Chen Player Chen's major play style strategy is to poke with Keg Smash, Ignite with Breath of Fire, and then fade until the enemy hero is outside of the range of a threat. At level 4, we're taking Deadly Strike for increased Flying Kick damage, which enables this play style to really pay off when we land a Flying Kick. It's very important to plan these kicks, as they can immediately over extend you and lead to a death. Taking the level 7 Talent Bolder Flavor really allows Chen to stand out as an absorb tank, especially while he solos. This lets him poke, leap in to deal massive damage, and then immediately absorb the retaliation, causing the enemy to choose between continuing to attack Chen's shields while his next poke becomes ready, or attempting to flee. They will usually attempt to flee or fall back. Another Keg Smash and a Breath of Fire slows them and dots them, and now the choice is yours on whether you want to pursue with another Flying Kick or let them lick their wounds.
This decision is the heart of Chen's gameplay.
Flying Kick is also intrinsic in body blocking, which is a corner stone of what makes Chen so helpful. On maps like Infernal Shrines, Warhead Junction, or Cursed Hollow, we'll see marked advantages when Chen lands opposite a retreating enemy, pinning them between his growing Fortifying Brew and his team. Wandering Keg at level 10 is often a controversial choice. I like this because it gives Chen a confirmed escape method if you make a mistake, enables successful peel when combined with Flying Kick and packs itself neatly into the play style I've outlined here. We don't buff this at level 20 with Untapped Potential, instead choosing Stormstout Secret Recipe, because this is a niche tool and doesn't lend itself towards the overall goal of making Chen both an asset to the team and a powerful sustained combatant. Playing Chen is all about knowing when to go in and when not to. I firmly believe that playing Chen will not only make you a better Chen player, but also a better Heroes player. |
Level 1 Talent -
Accumulating Flame At level 1, we're taking Accumulating Flame. A lot of guides will have you take Freshest Ingredients for late game health regeneration and you might be wondering why I'm deviating from this. The reason we're taking this early is for two main reasons:
This ability is designed to provide you with some extra Breath of Fire damage early on, and some excellent sustain mid-to-late game. Since you're going to be out in the field more often than you're not, you need advantages like this to get yourself out of rough situations when your team falls back unexpectedly (and they will). | |||||
Level 4 Talent -
Deadly Strike Deadly Strike is our second major talent, which will immediately put the 'bruise' in 'bruiser'. It saves our generated Brew for defense and makes both our Breath of Fire and Keg Smash available without having to drink to gain energy back. Translation: We can be more offensive and drink less, or when we need the shield. This ability's synergy with future talents may not be readily apparent but its ancillary impact cannot be over stated. With Deadly Strike and Accumulating Flame, we are now equipped to deal out a decent amount of front-line punishment, in the early game just as we transition out of the laning phase and into the team fight phase. Be warned: This is the time when you will be most vulnerable as Chen. Your health hasn't stacked too high yet, you likely haven't completed your Accumulating Flame quest yet, so you'll be leaning heavily on Fortifying Brew and those shields. This is your time to shine with Chen's mobility. Use your free Flying Kick to leap out of danger at nearby (behind you) minions and do not over-extend! | |||||
Level 7 Talent -
Bolder Flavor or
Purifying Brew Bolder Flavor is our default level 7 choice, but Purifying Brew can get us out of sticky situations if we've got a CC heavy team. I'm talking about your dazes, stuns, silences, slows, and other impairing abilities, especially those that will interrupt your Fortifying Brew.
It is critical that you make this decision count.
Thankfully, due to some of the recent changes to Chen and this particular talent, it is less punishing than it was, because it now also reduces ability damage. If you take this talent by accident, you will still do alright, but you won't be able to combo as well as you would if you had Bolder Flavor. The reason we take Bolder Flavor is because it enables us to react quickly in clutch situations. Even if you Tap your "D" key before using a free Flying Kick, you'll be protected for the leading seconds, further enhancing your survivability. The value of this is only enhanced when we take our level 10 talent. |
Wandering Keg by itself is somewhat inferior to
Storm, Earth, Fire since it has no direct defensive benefit. But where it shines is when you combine it with
Deadly Strike+
Flying Kick,
Accumulating Flame+
Breath of Fire, and
Bolder Flavor+
Fortifying Brew. The combo here translates into a power play that looks something like this: 1. Fortifying Brew to gain your larger shield (thanks to Bolder Flavor) -- preferably more if you can. 2. Flying Kick to a range, healer, over-extender, or even the enemy team's tank (for free, thanks to Deadly Strike -- the pressure is on since the damage of your Flying Kick is enhanced. 3. Depending on the situation, either Wandering Keg and peel your target from the enemy team's group back toward your team, or if you think you can pull it off, follow your Flying Kick with a Keg Smash+ Breath of Fire combo, likely hitting multiple heroes and adding to your Accumulating Flame quest. 4. Fortifying Brew again to replenish your shield and soak the enemy team's response. 5. Flying Kick to either stop the peel'd target's escape via a body block, or press your attack thanks to the increased damage and free cast. Follow these general rules in your team fights, lean on your healers if you've got 'em, and you will be an All-Star in the early mid-game. The natural weakness of this combo is slows and CCs, so this is why it's absolutely critical to decide which level 7 talent to take. When in doubt, take Purifying Brew (and be prepared to channel more than you normally would need to). |
Level 13 Talent -
Withering Flames Now that we've got our combo, time to sweeten the pot and prepare for the enemy team's mid-to-late talent choices. That's where your Withering Flames talent comes into play. While that combo I mentioned above is a good one, the team will undoubtedly try to focus you -- it's all they can do unless they stun or run -- so you need some backup. You should strive to have completed your Accumulating Flame quest by now and, if you have, you'll see a bonus in damage reduction with Withering Flames without having to change any of your combo. Get your Keg Smash and Breath of Fire combos off, and you're rewarded with increased armor and reduced hero ability damage. Combine this with your already powerful shield buff from Bolder Flavor and, if you're lucky, a decent healer, and you'll easily keep up with the game's rising damage output. It's important to note that the ability damage reduction of Purifying Brew does stack with the ability damage reduction of Withering Flames, but this overall reduction didn't perform as well in tests as Bolder Flavor did, even if you exclude the utility that Bolder Flavor provides. |
Level 16 Talent - Your Call Unlike most of the other talents, where they play off of each other, your level 16 talent needs to be chosen based on how the game is going, what you're seeing out as you entered the late game, and what you need. This will test your ability to correctly interpret the flow of the game, the capability of the enemy team, and the cooperation of your own team. That said, let's go over the abilities and describe their best use case. Flying Leap - If things are going well, your team isn't struggling to stay alive in team fights, and your peeling strategies are paying off, Flying Leap will only add to your success. While it isn't a significant increase, the 15% range ensures you'll get those combos on a more cautious enemy team, as well as enables stronger escape at a time when structures, walls, and minions are less prevalent than they were in the previous two phases. Take this if your enemies are playing cautious and you're comfortable with getting in there. Another Round - This is another 'fair weather' talent. If things are going well, this will get those combos off more successfully and really enable those clutch power plays. Additionally, in situations where the enemy team is doing the 'ball of death' (clumped up), you'll find that this provides some assistance with getting those Keg Smash and Breath of Fire combos onto those enemies. Odds are, however, that this won't save you if you're already behind and will moderately help with evenly matched team fights. Take this talent if you need a little bit of an edge against clumped enemies. Enough to Share - By default, I take this talent. Here's why. In a situation where the enemy team is doing well, this will give your team a little sustain to backdoor-merc, to shield up when waiting for a chance to peel, or in countless other situations where the team is trying to come together to pull off a win. In situations where you're doing well, this helps keep your momentum going reliably, by lending a bit of your sustain to your allies, reducing the amount of healing that the team needs and enabling greater overall push power. The choice is yours, but I recommend Enough to Share by default. | |||||
Level 20 Talent -
Stormstout Secret Recipe Stormstout Secret Recipe is a natural choice for your level 20 talent. In situations where you're struggling, this will get you some healing, especially if you've been more-or-less alone for a large amount of the game, or if you don't have a healer. This ability's synergy with Another Round and Enough to Share makes those appealing choices at level 16. We take this talent over Untapped Potential because the instances of Chen getting damaged down during his peel is minimal thanks to our other talent choices. That being said, if you find that your peeling is getting mitigated and that it is a primary strategy your team is relying on, you can take Untapped Potential so long as you know for sure that your team has your back. |
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Quick Comment (1) View Comments
You need to log in before commenting.