Tychus is an amazing and resourceful assassin. Many would call
Tychus overpowered, but he as good as any assassin if played well.
Tychus is extremely good at kiting due to his
Overkill ability and has great survivability (compared to other assassins such as
Jaina,
Nova, and
Raynor). Even though he is considered Hard to play, by the game, He is pretty straight forward and once you get used to him you will be tearing your way through the ladder.
Tychus does have some weaknesses however, as he is extremely squishy like most assassins.
Abilities Top
Tychus has a multitude of abilities that range from disrupts to escapes. This makes
Tychus extremely useful in terms utility as he can bring a lot to his team. Even though he is mainly an assassin, and is meant to take down heroes, some of his abilities allow him to take down lanes in no time.
(Q)
Overkill is
Tychus's main damage ability. This ability allows
Tychus to kite almost any enemy while dealing a ton of damage at the same time. The reason
Tychus is so good, is probably due to this ability (not saying that his other abilities aren't good at all.) With
Overkill a chasing enemy can quickly find the tables turned as his life count quickly dwindles down.
(W)
Frag Grenade is
Tychus's disrupt ability. It can do a load of damage, however its main use is to disrupt enemy channels and to knock them either towards you for an kill or away from you so you can get away.
Frag Grenade also works magnificently in team fights as it scatters the enemy team making them easier to pick off, while also doing immense damage to them.
(E)
Run and Gun is
Tychus's escape ability. This ability acts a lot like
Valla's
Vault and
Falstad's
Barrel Roll. This ability is meant to help
Tychus escape when the going gets rough and to help him catch up to his enemy if they are running away. The great thing about this ability is that using it does not cancel
Overkill, so this ability helps
Tychus kite enemies a lot easier.
(R)
Drakken Laser Drill or (R)
Commandeer Odin are
Tychus's ultimate abilities. Both of these abilities have their own different uses.
Drakken Laser Drill is best picked when you really need to defend something since, it is immobile and will be stuck wherever you place it. It comes in handy on maps where you needs to grab a shrine or a tribute, such as
Cursed Hollow,
Sky Temple, and
Dragon Shire.
Commandeer Odin is great when you need to be mobile as it gives
Tychus an extreme boost in firepower, while still allowing him to move around.
Commandeer Odin is also great at pushing forts and pressuring the enemy team.
Minigun is an amazing trait as it makes
Tychus, well
Tychus. Without this trait he would not be one of the more unique heroes in this game and one of the best assassins. This trait allows
Tychus to gain a faster firing rate and pile on damage quicker than most heroes. However,
Minigun does have some cons and it requires the weapon to have a spin up time meaning you need to wait a while before it actually does any damage. This is a minor price to pay, however, for all the damage
Tychus can do later. Although, this trait may not be as good as some other traits in the game, it still holds some decent value.
For the first ability I would choose
Armor Piercing Rounds as it is the only ability worth getting on the first tier.
Armor Piercing Rounds actually holds a lot of value as they add bonus damage to
Overkill your main damage source. Shredder Grenades,
Dash,
Regeneration Master, and
Scouting Drone are essentially useless as this isn't a Grenade build and the other abilities don't add much value.
Spray 'n' Pray would be the second ability I choose. Since this is primarily an
Overkill build,
Spray 'n' Pray holds value as it allows you to kite your opponent much easier than you could before. Instead of getting close to your opponent which would put
Tychus at risk from being killed you can deal damage from a range where your opponent cannot reach you.
First Aid is the best ability for
Tychus as it adds survivability, meaning that you will die less often. Since,
Tychus is a really squishy character having self heals actually benefit him a lot. This ability is useful in team fights as you do not have to retreat to the fountain when you are low. This also helps when you get ganked as you can survive more easily. The amount of utility brought by this ability cannot be replaced. For this guide you would not take any other ability.
For
Tychus's heroic ability, I almost always choose
Commandeer Odin as it is almost always the better choice.
Commandeer Odin can be mobile while
Drakken Laser Drill cannot,
Commandeer Odin has a greater range and has abilities which deal more damage than the laser drill. While the laser drill can be more easily destroyed, the Odin cannot unless
Tychus dies. The Odin can also help push lanes, while the laser drill is meant for static defense in one area. As you can see the utility brought by the Odin cannot be countered by the laser drill, therefore Odin is the best choice.
Lead Rain is the ideal choice for this build. This ability helps
Tychus in many ways. Since,
Lead Rain slows the target significantly, it allows the increased range from
Spray 'n' Pray and increased damage from
Armor Piercing Rounds to do its job and kill the enemy. Since,
Run and Gun can be used while
Overkill is active, this slow can also help
Tychus escape from certain death.
Stoneskin is my go to talent for this build. This talent is great as it provides instant survivability to something that may have killed you. Since
Commandeer Odin now is
Tychus' own health,
Stoneskin stacks well with
First Aid when you are on Odin, so you can continue to push damage without dying. These two talents are extremely useful as Tychus] cannot push out any damage when he is dead. Feel free to use [[Stoneskin even when you are not on Odin as it can soak a lot of the damage you take.
Last but not least, I take
Big Red Button for my last talent. Many people may be confused as to why I choose this ability over maybe
Nexus Frenzy or even
Bolt of the Storm. The reason I choose this ability is, because I feel like the Nuke is always underestimated. At this late stage of the game you will probably be mostly taking team fights and the extra damage the nuke brings is extremely important. This ability is meant to scatter the enemy team allowing them to be easy pickings for the other members of your team. Hitting the enemy, of course, is an added bonus. I have seen enemy assassins, such as
Valla go to half health due to 1 hit of the nuke, and I have to say if the enemy stays clumped together they are in for a beating.
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