Hello everybody and welcome,I'm Mitchbttk the support player for Elysium Gaming's "Heroes of the Storm" team, and this is my guide to
Lt. Morales, also known as the Medic, the newest support hero from the Starcraft universe. I hope that you enjoy the ride!
Strengths
-Insane single target healing through
Healing Beam
-Can reduce a lot of incoming damage due to
Safeguard
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Stim Drone, it's basically steroids for your Melee/Range Assasins or even your Warriors
Weaknesses
-No mobility
-Not being able to heal herself (unless you pick the
Couples Therapy talent at lvl 13)
-Doesn't provide enough crowd control
-No wave clearing abilities
After understanding all of
Lt. Morales' abilities it's time to dive into her talents.
Level 1
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-At level 1 you'll find yourself mostly picking the
Trauma Trigger talent, since it provides you with a form of self-sustain which you lack from early on. It doesn't proc the cooldown on your
Safeguard and can give you some reaction time if you find yourself into enemy fire.
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Prolonged Safeguard is another good talent choice if you think that you don't really need the extra self-protection.
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Scouting Drone can see play against heavy ganking compositions.
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Feedback Loop isn't really needed since you shouldn't have any mana issues if you toggle your
Healing Beam ON/OFF at the right moment.
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Level 4
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Advanced Block is the personal choice at level 4, since it helps you become a bit more tanky and sustain some more damage. Never forget that you don't have any way to escape (unless you pick
Medivac Dropship at level 10, which shouldn't be used as an escape method at the first place) and can't heal yourself prior to level 13, where
Couples Therapy kicks in.
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Bioshield is a nice talent and provides a good extra shield on the target before engaging and pairs well with an
Illidan or a heavy diving hero in general.
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Upgraded Ballistics strengthens your grenade but you don't really need that damage increase or extra travelling speed.
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Infused Grenade refunds you 100% of
Displacement Grenades mana cost but then again, you shouldn't have mana issues.
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Level 7
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Cleanse should almost always be your first choice at level 7, unless the enemy team has almost 0 crowd controlling abilities, then, depending on which map you're in, you either go for
Calldown: MULE or
Clear!
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Calldown: MULE is a first choice depending on the map, for example, if you're in
Sky Temple or
Haunted Mines it can really change the game around.
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Clear! makes your life a bit easier and improves the collision range of your
Displacement Grenade and also knocks the enemies hit by it further away.
-Although I've experimented a bit with
Irradiate, especially when having an
Illidan by my side, I didn't find the damage output enough, so the rest talent choices on this tier are better at the moment.
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Level 10
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-As explained in the abilities section,
Stim Drone will be picked most of the times, unless you can achieve good communication with your team and land some helpful
Medivac Dropships
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Level 13
Level 16
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Shield Sequencer is my default choice on this tier. I personally think that this talent is superior to
Inoculation only because of the flexibility it provides. Being able to use
Safeguard twice enables you to prevent a significantly big amount of damage against 2 friendly heroes or prevent 25% for 6 seconds if you cast it at the correct moment on the same target
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Inoculation exceptional talent choice, explained above why I personally prefer
Shield Sequencer over it
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System Shock, 50% slow decaying over 4 seconds is a nice buff to your grenade, unfortunately the first 2 tier choices are better since there's always the "Miss your skill-shot" factor
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Second Opinion guess it's for those guys that want to try a hybrid dps medic build and bomb some people. |
Level 20
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Caduceus Reactor 2.0 makes you even more durable and provides you with more mana regeneration which means more
Healing Beam up-time. I prefer it over
Storm Shield in most games
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Storm Shield helps prevent high AoE bursts when used correctly. I simply prefer
Caduceus Reactor 2.0 since it boosts your survivability heavily.
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Medbay can set up some great and unexpected plays, if you talented
Medivac Dropship at level 10, like using medivac in the middle of the fight, taking some injured members, moving them a bit forward etc. It's really situational though.
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Transfusion boosts the duration of
Stim Drone for 2 extra seconds and also casts it on you. Meh it's just not enough compared to the other talent choices on this tier
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Now that you've got an idea on how
Lt. Morales' abilities and talents work, let me give you some extra info on how I mainly play the hero through the whole game.
Early Game/Laning Phase
You'll mostly find yourself babysitting your ranged assassins during the laning phase. You should never
EVER be soaking xp solo since you simply have almost no wave-clearing potential.
Follow your team around like a good support, go for objectives and start abusing your strong
Healing Beam talent from early on. Try to avoid sticky situations and stand even behind your ranged assassins to make sure that nobody gets close and personal with you. Watch how you spend your mana and be sure to have at least 50% of your mana pool before going in for an early objective fight.
Mid Game/Late Game
Keep staying with your team, you can't do anything alone, if you're behind on xp, motivate your team, tell them to start soaking,take care of them, if you're ahead, tell your team to go for camps, do quick boss attempts, especially if you have picked
Stim Drone at level 10 you can blow up bosses easily.
WHERE is your place during a fight
As I've mentioned already, you should be standing at the far back, even behind your ranged assassins to avoid any contact with the enemy team, you're basically the
Sgt. Hammer of the supports, if they don't focus you down, there's a high chance that you'll win the fight. Make sure that you cast your
Healing Beam correctly, move a bit behind to benefit from the extra range that it has once it's been casted on somebody, make good use of your
Safeguard ability and defend your back-line by throwing those nasty
Displacement Grenades to the approaching enemies. Oh how could I forget? Give steroids to your assassins/warriors with
Stim Drone and they'll do the clearing job for you.
We've come to the end of this guide. I'd like to thank you all for checking out my guide on
Lt. Morales. I'll constantly keep updating the guide with every new patch so stay tuned! As always
up-vote and share the guide if you enjoyed it and also comment below if you have any questions. Thank you for your time, until next time, see ya!
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