Shake 'n Bake Cho'Gall - Death from Afar by A.R.M.

Shake 'n Bake Cho'Gall - Death from Afar

By: A.R.M.
Last Updated: Aug 14, 2017
0 Votes
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Build 1 of 2

Cho

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Cho with this build

Threat
Low
High
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Threat Hero Notes
1
Rexxar A stacking HP Rexxar's Misha can be a hindrance to poking
1
Valeera Hardest to see stealthy and if she gets on you when you don't have nudge, hammer, or your q dash, she can become a threat
1
Artanis After Cho'Gaslls re-work, Arti is not a threat aside from his prism swap.
2
Tychus %hp, self-healing, and sticky - smart Tychus' stack their passive
2
Malthael %hp, self-healing, and sticky
3
Zeratul Void Prision, similar to Web Wrap, but usually catches more than 1 hero, so you shouldn't be alone as with web-wrap
3
Chromie Temporal Loop is a game of timing and cooldowns (nudge or Cho's Q vs Chromie and her team timing the loop)... counter via Surging Dash at 16
3
Medivh Ley Line Seal can hurt positioning
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
Anub'arak Ban Worthy
10
  No Threat

Gall

Build: Build #2

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Summary Top

My Gudies are more of build-suggestions, and my suggestions are outliend mroeso under-Builds

Cho'Gall is a mid-liner in which Cho positions,throws his bomb, and gall pokes... It is a constant dance for you never want to hard engage until you have whittled down the opponent to the point that you have the advantage.

Only Chromie inherently has superior range/poke. Li-Ming, Level 20 Flamethrower KT, (Winter's Reach) Ice Lance build Jaina, and Level 20 Grenadier Zarya may have a shot and being a hinderance, but unless theya re well protected vwith some hard cc, they are not a threat. Additionall, Napalm stutter stepping Hammer, Hammerang Falstad, and Lazer Build Alarak are the only other ones that can compete in range, but not poke damage... they will all quickly lose that fight.

Builds Top

The following is a key for suggested builds:
    The recommended talent pick at a level tier is designated by a number or set of numbers. Multiple suggestions at that level are delimited via a forwardslash (/)
    Each talent level tier is delimited via a comma (,)

Cho: 2,2,2,1,2,1/2,1
Gall: 2,3,any,1,1,3,1

For the Any of Gall's Build... it comes down to the map, match-up, and how long you estimate the game will take.

The safe option for Gall at level 7 is 1. If you think you will be able to stack off of Cho's w, then go to for your level 7 talent, otherwise if vs a lot of melee, go 1, if you and Cho are well coordinated with your Traits, then consider 3.

Cho and Gall Top

Cho'Gall's rune bomb has the most potential for poke or crowd control (making your opponents move or eat a bomb to the face).

Cho nearly should always be trying to have gall just on the edge of Galls Q's (Shadowflame's) range.
Cho should be wisely using his bomb, if not to hit the opponent, to route them so that gall can hit them with some other talent.
At level 4, when the rune bomb returns, wait for the first Bomb's return if you are baiting/kiting/engaging, you can hit them with two, which will nuke them or put them out of position... and for lower tiers, including diamond... it will surprise them... which goes along quite well with Shadowbolt Volley.


At 16 Cho'Gall should not have any reservations about hitting minions with rune bomb, and should aim for them in fact... due to cd based off the number of targets damage.

Gall: Feel free to unleash Shadowbolt Volley into a tank, takes their tank out of the fight or makes them
re-position...
Gall, in most cases you will want to wait for runic bomb's return path to detonate it if your team is ready to engage or your team is kiting the opponent.

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