Siege / Teamfight / ManlyMan/Brawler. Variety Muradin builds by Weirdbraxto

Siege / Teamfight / ManlyMan/Brawler. Variety Muradin builds

By: Weirdbraxto
Last Updated: Mar 28, 2015
2 Votes
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Build 1 of 4

Muradin

Build: Siege Engine

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Muradin with this build

Threat
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High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Murky The only reason Murkey is this far up is that you almost never have a chance to land a stun with bubble build. He will kite you for days unless he grabs and fishes you, or draws you in to a 2v1. Unless you know hes completely alone, it's not worth it.
5
Muradin Mirror matches, like most, are all about skill, timing, and team cooperation. This matchup is all about who gets the jump on one-another and stuns who first. Not much else to say here.
6
Diablo You and Diablo will have a wet noodle fight. Depending on his build, he may or may not overdamage you eventually. But, you will lose a 1v2 situation with Diablo's cc
7
Falstad This dwarf on dwarf matchup is anything but ideal but can definitely be delt with. You're never going to be able to deal with him 1v1 even with a damage build. Keep back and jump stun him once a damaging teammate is with you and ready to go to be able to deal with this. Try and dodge as many hammers as possible and stick back to Second Wind after he lightning rods you.
8
Illidan Makes it so hard to land your stun, so it's almost never worth trying to stun him. With Siege build, you mostly will not be able to kite him long enough or do enough damage to deal with him. Avoid unless in a 2v1. He is a much higher threat if you do not have the single target damage on your slam.
9
  No Threat
10
Zagara You can't do it. You cannot out push her. You can never get her iscolated. You will never outdamage her. She will out damage you. And your Second wind will never activate with the amount of summons she has. Lane switch immediately.
10
Gazlowe So many turrets. So many bombs. So much kiting. So many death lasers. So much death.

Muradin

Build: Teamfight Hunk

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Muradin

Build: Manly Man

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Muradin

Build: Drunken Brawler

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Muradin with this build

Threat
Low
High
Show all
Threat Hero Notes
1
Abathur Single Slam and Punch. Laugh as you try and hold your sides together at the insta-gib
2
The Lost Vikings Not even a threat to you. They'll never do enough damage to kill you, and you can almost insta-gib them with Haymaker. The only reason they are up at all is to remind you to keep track of them so that they don't spiral the xp game out of control
2
Valla Valla can't kill you. Simple as that. Usually a stun, solo slam, and some auto attacks are just enough to finish her off. She may strife in panic to get some damage off, but a good Hammer Bolt will stop that right there.
3
Nazeebo Naz over here has been dominating teamfight specialists for some time thanks to Vengful Spirit. Luckily, you have two (possibly three) way of disrupting him. You can just jump out of his wall. And at least til the late late game, he is squishy enough to be killed by slam and Haymaker
3
Brightwing Pretty simple to kill, but almost always with a team nearby so be careful. Other than polymorph, Brightwing just falls very easy since your damage will out scale her heal any day
4
Nova Nova is actually pretty reasonable to deal with. As long as you get the jump on her, or identify the real out of a clone, solo-slam and Haymaker can mess her up pretty quickly. Has to be a little up the list due to her burst still
4
Falstad The only issue with this matchup is Falstad's dash. You most likely have to jump in to engage on a Falstad, so you don't have it to chase and he'll just dash away. Other than that, you can win most trades if you just dodge the hammer toss.
5
Diablo You have a pretty decent chance of killing him in the early game, but with each level it will become harder and harder until eventually he'll cc you enough to where you just can't kill him. Lightning Breath is quite a threat though, so watch out
5
Sgt. Hammer This matchup is entirely up to how good the Tank player is. You can mostly take her if she refuses to leave siege mode, but she can usually rocket away before your stun would even hit her.
6
  No Threat
7
Illidan It's really hard to place Illidan on this list due to it all depending on each player. You have a much better chance of killing him with this build, but still he can kill oyu much easier and he'll have better kiting. Still not too wise to engage unless your confident enough or you have a teammate to help. Never underestimate your solo-slam damage though
7
Zeratul A pretty annoying matchup in the later game. If he ran double spikes then you'll die pretty quickly. It's hard to lock him down with his blink, and void prison really ruins the party. Simply annoying
8
  No Threat
9
Zagara Zagara is pretty much the same threat in all these builds, but we place her one below the top just because there might be a slight chance you may kill her maybe once. But the same issues are always there. She is never alone because of summons, she can kite you forever, Devouring Maw messes all of your plans up, and she is just tanky enough for Haymaker to not insta-gib
9
Gazlowe Same as all the builds. Don't try to trade with a Gazlo it's almost impossible to win that. Later game you may be able to catch him off guard but early on do not try it.
10
  No Threat

Introduction Top

Under Construction

Different Build Overview Top

Obviously, you should pick the correct build based on your team comp, or whatever you feel like sounds fun. Now enjoy this variety pack of Muridans


  • Remember to change between the builds right underneath the title to see the quick build and matchups ^.^


Siege Engine Build

  • Focuses on Sledgehammer and Battle Momentum
  • Fun and fills the role of a pusher if you really need one
  • Many forget Sledgehammer is great for taking mercs for pushing
  • Who doesn't love seeing red damage numbers when you throw a hammer at a tower?
  • Heavily underrated
  • Still some survivabily with Avatar and Stone Form
  • Stoneform is definitely replaceable with Dwarf Launch if you think you need some escape more than survivability.
  • REMEMBER - Severely damages Muridan's teamfight effectiveness

Teamfight Hunk


Manly Man


This is personally my favorite way to play Muridan when I don't feel like I need Sledgehammer and I just want to be part of that teamfight action with great survivability. Simply a personal favorite build.
  • Great survivability with Third Wind and Stoneform plus Rewind to reactivate StoneForm a second time plus your Avatar
  • Can be actively involved teamfights for disruption thanks to Piercing Bolt and a second Avatar
  • Able to kite well and long thanks to Thunderstrike and health regen from Stoneform to quickly heal up after a fight or chase
  • Definitely not the best build for Muridan, but it can consistently work in almost all situations and is in general fun to play. A personal favorite through and through

Drunken Brawler


(He's a dwarf, he drinks, it only makes sense)
  • Extremely unaccredited in it's damage potential
  • Thunderburn and Thunderstrike add massive damage and usefulness to your slam. Thunderstrike adds an insane amount of damage in a 1v1 pick off scenario, where as Thunderburn adds a bit off follow up damage PLUS another slow to keep getting the extra damage from Executioner
  • Haymaker definitely is under shown, and is both a great damage source, disengage, engage, or finishing move that doesn't a ridiculous amount of damage at level 20, plus the two charges is nice
  • Executioner is a really shining talent for this build. Your base ThunderClap, the extension talent Thunderburn, and your Stormbolt are all disables to help increase your damage greatly
  • Battle Momentum helps you keep your slam up even more and get the two charges of your Haymaker even more

What's the deal with Thunderstrike? Top

So, what really is the deal behind this talent and why is it in almost every Muradin build including these?

Let's look at the numbers here.


"Deals 50 (+8 per level) damage in an area around Muradin and slows enemy units by 25% for 2.5 seconds. Has a 8 second cooldown."
So, by the time you reach level 13, ThunderClap will deal 155dmg. Once you pick up the Thunderstrike talent, that damage boots to a whooping 465dmg.

465dmg

.
This is more than a huge burst to Muradin's otherwise pretty lackluster damage. This gives Muradin huge pick off potential that he otherwise didn't have the damage with before.

Now, let's factor in some other talents


Battle Momentum "Basic Attacks reduce Ability cooldowns by 1 second"
This is a pretty good pick up for most to all Muradin builds due to his slightly lengthy cooldowns. But not anymore with this talent, since he has an attackspeed of 1.11, he can about half the cooldown with auto-attacks alone. This, of course, really makes Thunderstrike shine even greater by creating bigger burst more often
Executioner "Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets."
Muradin is the only warrior with access to this talent currently and damn if he isn't a great warrior to have it.

These are all pretty good reasons that Thunderstike is in almost every one of these builds. It's too much burst to pass up that Muradin really really needs.

And what about that Infused Hammer? Top

If you've played a game or two with Muradin, you know this guy chugsmana. Even at level 20, Muradin has a dreadful 4.96 mana regen. So, with Infused Hammer, you'll get 45 mana back out of the 60 you spent on throwing it. It's not fantastic, it's not ideal, but with the poor poor mana regen and the frequency of which you throw you hammers, it becomes very apparent that it helps throughout the game.
Some times (for shiz & giggles) and sadly many others, think that Perfect Storm is really great. I can't lie, 5 damage per hammer on an enemy hero hit, sounds pretty nice. And if you're consistent on hitting them, it can stack up pretty quickly. But, simply put, you won't have enough mana to be able to do anything in these later fights and will constantly have to back for mana.
So, because of this dwarfs poor mana pool, this is definitely the most talent efficient talent to start off with. And with a side note, if you picked up Piercing Bolt and hit two enemies, you'll more mana back then you spent!

Let's get wasted! (Drunken Brawler Muradin) Top

We'll start this off by talking about Executioner. Some might say Executioner is just a bit too low of damage to be worth it in this build if it ever wants to be viable. But really, it adds quite a bit to this kit.

Let's go with all the combinations. But, it's wise to remember that your teammates have disables as well, so you have that to increase your damage. Remember, this is all damage stats at Level 16, the time you get Executioner.

With Stormbolt, you only have enough time for one auto attack during the stun. At level 16 (when you first get executioner) that will increase the damage from 170 to 238. A fairly good increase. But just with one auto attack that's an extra 68 damage and every number counts.
With Thunderclap, you can get about 2 auto attacks in. That brings it from 340dmg to 476dmg. Again another fairly good increase of 136 damage.

With Thunderburn, it goes hand and hand with Thunderclap in that you get two auto attacks in for 476. But, the great part here is that Thunderburn will have the increased damage from Thunderclap's slow, and you'll get to use those 4 auto attacks in back to back.

With Haymaker, your burst can take off. And I mean take off. At 16, your Haymaker will deal 620dmg. But, let's say you do it when they're stunned or slowed. Well, that damage goes up to 868. Every bit of damage helps, and an extra 248 is just a little bit sweeter. And at level 20, once you get the heroic talent for Haymaker, each punch will do 875 damage. (At level 16 you almost do that much with Executioner c:). Well, if they're disabled, that goes up to 1225 damage. Plus, you have two of those bad boys for a total of 2450 damage. That can also insta-kill some really squishies and more than enough to finish everyone else off.

So, let's wrap all of this burst up in one go. Every ability, every talent, level 20.(We'll assume you led off with stormbolt, so we won't add a damage increase there. But for all other abilities, we'll assume they're with a disable for Executioner damage)
Stormbolt 240 + Thunderstrike 798~ + Thunderburn 147 + Haymaker 1225 * 2 = 3635 damage
That is damage that you do not want to overlook. Plus, this doesn't even factor in auto attacks. Plus, with Battle Momentum you'll have the cooldowns back up in no time!

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