soloQ Lich King by tempesti

soloQ Lich King

By: tempesti
Last Updated: Jul 20, 2015
7 Votes
Build 1 of 5

Arthas

Build: AoE jungler Tank

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Threats to Arthas with this build

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Threat Hero Notes
1
  No Threat
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  No Threat
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  No Threat
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  No Threat
5
Arthas Most heroes shouldn't duel the Lich King, so the greatest threats are according to their capability to chain CC and burst him before team supports him or he could start sustaining.
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  No Threat
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  No Threat
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Sgt. Hammer Keal'thas got her out of meta but still she is really annoying for Arthas and the main reason Block was so popular.
8
Raynor Long range autoattacker with good sustain - may cost you a lot of HP to chase him away. If he targets on some squishy better have them inside your aura and kill then fast.
8
Valla Pew-pew-pew and spells. If lucky, you can freezeand finish her after vaultng out, but generally don't waste HP to 1 vs 1
8
Kerrigan Beware not to get pulled roo far from your team. If on the other hand she drags you close to their backline ...
9
Kael'thas Another stun and tons of burst. Even being easy prey early game, in later stages he is one of the few that can 1 vs 1 with Arthas.
9
Zagara Negate her creep tumors but don't go too deep, Good Zagara can take on creep most heroes and Arthas is no exception.
9
Anub'arak Nasty CC that can spell your doom if outnumbered. The good news is that your aura quickly dispatches his beetles and you easily outsustain him 1 vs 1. If he dives to your backline, follow him closely and focus, while bodyblocking drom the other enemies and absorbing their damage.
10
Uther Stuns on low CD may ruin Lich King's day if he is outnumbered.
10
Muradin Stuns, body block jumps and Haymaker can all stop you from tanking.
10
Brightwing Polymorph is huge nuisance - including it toggles aura off, Emerald Wind can place you completely out of position,

Arthas

Build: Snowballer (Lockdown attempt)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Arthas

Build: Competitive Tank (current meta)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Arthas

Build: Frostmourne (2nd Warrior)

Level 1
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Level 7
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Level 20

Arthas

Build: Sindragosa (2nd Warrior)

Level 1
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Level 7
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Level 16
Level 20

Contents Top

Intro Top

When I initially got Arthas to level 5, my impression was for a clumsy tank with AoE aura draining his mana, nice engage/peel/disengage which is hard to land, one heroic that is useless before lvl.20 with disorganized team, and if you go for damage talents becomes too vulnerable. Many games later, learned how to adapt him to my style, different maps and compositions. The purpose of this guide is to share my experience playing him on soloQ.

SoloQ is quite different from playing on organized team. Besides obvious things like communication and coordination, strategies during games are also different and heroes have to be be more versatile. In a pro game teams score 5-10 takedowns, for unorganized game the number is 20-30 and often someone has to play the role of those on respawn timer. So normally some skills that are popular at high level don't fit the playstyle. The main build in this guide works very well for me and makes Arthas capable jungler and laner without hurting significantly his roaming capability.

Some of my talent choices are not popular, while some of the popular ones never worked for me. So this is not a guide how Arthas should be played, but how is possible to be played besides standard Frostmourne, Heavy Tank or Sindragosa builds (which will be explained as well).

Strengths and Weaknesses Top

Pros

  • high sustain
  • awesome AoE damage
  • range 2 melee attacks

Cons

  • low mobility
  • susceptible to CC and ranged opponents
  • his skillshot requires a lot of practice


DON'T be too GREEDY!
[if=Overcommitment is the greatest threat to Arthas as he has no hard disengage. If separated from his teammates and outnumbered there is more than enough CC and burst in current meta not to let him use sustain skills.]Overcommitment is the greatest threat to Arthas as he has no hard disengage. If separated from his teammates and outnumbered there is more than enough CC and burst in current meta not to let him use sustain skills.[/if]


Arthas Basics Top

As Warrior, Arthas is bruiser with his specific kit. His HP pool is smaller than those of the tank heroes, and he also lacks their kit of gap closers, interrupts, disables and disengage skills. Still can be used as main tank in team fights, but relies a lot on positioning and the right Support characters.
A bruiser is generally good for 1 vs 1, ganks and skirmishes, has sustain tools allowing to take some beating while team squishes do their job, and is kind of Specialist in some area. Sometimes in specialist or other rare comps serves as protector of long-ranged backliners, avoiding direct team fights and relying on some CC skills and burst to stop diving enemies. Lets see his strengths:
- melee range 2 - combined with relatively low attack speed, this enables him to reposition between strikes and be practically invincible against other melee heroes.
- good burst - his sustained DPS is average for Warrior, but all his abilities can deal damage (including ranged) and any squishy he catches is dead without disengage skill.
- sustained AoE damage - as Auradin he is well suited to clear minion waves, merc camps and drain a lot of HP if survives long enough in the middle of a team fight.
- slow/freeze based CC - can passively stack slow on nearby opponents and choose targets to slow/freeze with Howling Blast and Summon Sindragosa.
- his aura and ghouls can be used for zoning - enemies are reluctant to enter Frozen Tempest.

Lets look more in-depth into his role aspects:
Tank Biz

MANA Issues

Jungling

Laning

Positioning

Synergies


Abilities - Basic, Trait, Heroics Top

(Q) Death Coil

(W) Howling Blast

Death Coil in most cases serves as self heal but has its offensive uses as well. Ideal for finishing opposing squishes that barely escaped with their lives after W+AA+D combo while Frozen Tempest was ticking. Sometimes in team fight targets the enemy carry you focus, if not busy body blocking the way to your backliners.
Howling Blast makes or breaks the Lich King. Great for engage, peel, or disable a pursuer when attempting retreat, but has some delay while traveling to the spot to freeze. It is important to use it at the right moment and without proper practice is easy to miss. Trail of Frost improves it but has strong competition in its tier.

(E) Frozen Tempest

(D) Frostmourne Hungers

Frozen Tempest is generally used as utility for its stacking slow effect. This build is based on heavily abusing the aura as source of damage, so requires learning the mechanical skills for constantly toggling E on and off and using D as soon as its CD is up.Though unaffected by interrupts, being transformed ( Polymorph) turns the aura off.
Lich King's trait does 2 things: gives a free 200% basic attack (if timed right after landing autoattack) and replenishes mana. Normally 30 is more than enough, but as auradin, Arthas is forced to manage this resource the entire game even at 60 mana. There are several talents enhancing Frostmourne Hungers

(R) Army of the Dead

(R) Summon Sindragosa

Army of the Dead summons 6 ghouls. They attack your target, can be zoning tool, and consuming them 1 by 1 (2 sec CD) with R restores HP giving Arthas a lot of sustain. Usually, you pop it before team fight, or after opponents have used their AoE. As this is one hard to kill hero, don't be afraid though to sometimes use it strategically in skirmishes (or even 1 vs 1 duels to death). Also good for core rushes, as ghouls tank for your squishy carries.
Sindragosa the Bone Dragon has amazing utility in team fights and skirmishes if your team is ahead and organized. It can create unrecoverable snowball effect. If behind, Army of the Dead is better choice, as you want to enter only favorable fights (2 levels normally equal team wipe, so the other team has to be out of position etc.) and sustain as much as possible while enemy carries are taken down. With Absolute Zero this heroic becomes gamechanger by itself.

Talents Top



Eternal Hunger - With this build you want to be as often as possible near 3+ hostiles and toggle Frozen Tempest on. Trying to soak as much XP as possible while roaming between lanes has its cost - quickly drains your mana even with the best management, and this talent is a must. Adding 60 to your pool makes it less likely to go OOM when you really need utility talents. Definitely the most aggressive choice when trying to establish early lead.

ALTERNATIVES




Superiority - backed by Rune Tap this unpopular pick practically makes Arthas immune to any non-hero damage - minions, mercs, bosses, summons, forts or cores. At first this doesn't seem like a great deal, but being able to clear minion waves or merc camps and jump directly into team fights at full HP shouldn't be underestimated.

ALTERNATIVES




Rune Tap - everyone's favorite gives amazing sustain to Arthas, unless he is CC-ed. After picking this talent, he is like having his own Healing Totem while within melee range and able to AA. Using (D) right after basic attack, allows him to proc it within 1 second.

ALTERNATIVES




Both Heroics are explained in Abilities section.




Biting Cold - 50% increase of your main source of damage is always attractive - no wonder this is the most common pick. If opponents have comp allowing them chain CC and strong burst, this choice requires to have main tank or reliable support to heal, cleanse and/or shield you.

ALTERNATIVES




Stoneskin - 30% of Arthas' HP is one huge shield. Better use before getting too low to discourage enemies from bursting you or to have enough time to restore some HP. Good for any build against burst comps.

ALTERNATIVES




Hardened Shield - THE tanking talent. Usually a tank pops it at the start of team fight the CC and burst damage is expected, and is later followed by Stoneskin before HP is too low.

ALTERNATIVES

Synergies Top

The role and build of Arthas depend a lot not only on the team composition, but on how well other heroes cover his weak spots.
In 2 Warrior comp you need companion with CC who can initiate, peel and disengage and can stun or pull opponents into Frozen Tempest. Definitely not Stiches (same low mobility) or Sonya (too similar]. Tyrael and Johanna are OK, Chen and E.T.C. are solid and Anub'arak, Diablo and especially Muradin can help you wreck havoc in enemy lines.
From Support heroes Uther has great synergy - stuns and cleansing. Malfurion can offer good zoning assist and mana. Tyrande doubles the immobilize and slow abilities ( Lunar Flare and Starfall) and can set up quite a killzone. Brightwing, No.1 support, has low synergy and is unlikely to pick Cleanse. Tassadar like all previous ones can shield him from burst and that's all. Rehgar has Ansestral Healing and that's it. Li Li can have good interactions, negating basic attacks by Blinding Wind and using Shrink Ray on the biggest threat. At lvl.16, if she picks Herbal Cleanse, Arthas enjoys cleanse and 20% speed boost on 3 sec CD, which may drop to 1 sec with Kung Fu Hustle.
Other hero synergies worth mentioning are with Kerrigan for her pulling ability and with Jaina having slow/freeze combos.
Executioner talent synergizes with aura slowing effect.
Frozen Tempest counters nearby stealth enemies. Zeratul still can blink away but Nova is easy prey if revealed. Destroying strategically placed creep tumors is another nice application, as no hero wants to face good Zagara player on creep unless having stealth and CDs up. Also nice is getting rid from all those pesky summons - beetles, roaches and other vermin - and with Superiority build you mitigate half the damage.

Gamestyle and Builds Top

Arthas has huge HP pool and solid tanking talents but he lacks one important thing - gap closers. That means that his positioning is very important. His only initiating tool is Howling Blast - but catching enemy on the ideal spot is far from guaranteed and if you start team fight out of position, some of your carries are ineffective or the support has it difficult (and if you start such fight you HAVE to be sure that they will follow and not retreat like in skirmish). This makes him very unpopular tank choice.

Usually he is picked as 2nd warrior and either his ganking ability is further enhanced (he is one of the strongest pre-lvl. 10 duelists with Frostmourne builds, or with Sindragossa and well placed CC helps in team fights, the rest of the time clears lanes fast and caps mercs. Of course he can be built for full heavy tank duty though his very nature is of as aggressive bruiser. You can jump to other builds

Jungler Tank


The idea behind such build is enhance further some of his strengths (AoE and capping mercs), so that he can easier adapt if soloQ results in awkward compositions.

Superiority

LANE Manipulation

YOLO Rush

Situational skill choices

Other builds


Some talents vary depending on personal preferences and compositions but those give the general idea.

Standard Tank


Main Tank


Frostmourne


Very Aggressive Bruiser


Sindragosa


2nd Warrior - Teamfighter


Jaina Freeze Synergy


2nd Warrior + Jaina

Talent ans Build statistics from HL - https://www.hotslogs.com/Sitewide/HeroDetails?Hero=Arthas

Map Specifics Top

How Arthas behaves on different maps during early game, if team follows the solid general map strategies.
It is good to be familiar with each merc camp location and how their timings relate to objectives.
His aggressive nature may help getting early lead, and statistically reaching first levels 4/7/10/20 equals to winning percentage of 60/70/80/85.
Sky Temple

Dragon Shire

Cursed Hollow

Garden of Terror

Haunted Mines

Blackheart's Bay

Tomb of the Spider Queen

Battlefield of Eternity



Arthas is the most likely candidate for transformation as Garden Terror or Dragon Knight (priority list goes bruiser/hybrid support/tank/ranged DPS/healer), so a short tutorial for them is in order.
Controlling Terror and Dragon

Replays Top

This section is for some replays demonstrating the playstyle. As with every new patch the old version becomes obsolete, once I have decent replay available, I will link it.
I prefer replays to YouTube videos, as games have more instructive value as replays - you can focus on what interests you and not the caster.
Quick Match games often snowball (bad compositions, talent gated heroes, players unfamiliar with map objectives etc.), but still some nice examples can be picked.

DOWNLOADABLE REPLAYS

Outro Top


Arthas is no longer popular after the nerfs he got some time ago but can still offer some interesting possibilities. Switching the roles of tank, aggressive bruiser and specialist can be quite a fun. Opponents are often surprised when your team comp goes back and forth from skirmish to specialist, and if they are out of position, suddenly is quite capable in team fight.

Have lots and lots of fun and see you in the nexus!

Changelogs Top

If there are no notes for the last update it means either some polishing or adding current version replays.
CHANGELOGS

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