Sylvanas - Such WoW (Builds for all situations) by unkn0wn71

Sylvanas - Such WoW (Builds for all situations)

By: unkn0wn71
Last Updated: Mar 27, 2015
2 Votes
Rating Pending
Build 1 of 4

Sylvanas

Build: Sustained DPS

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sylvanas

Build: Single Target Assassin

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sylvanas

Build: Hard Pusher

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sylvanas

Build: Snare Bot

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Sustained DPS Build Top

This build is good on all maps and is the most all around build for damage/push/survivability.
Does not let you quickly 1v1 most people but will provide you with very high sustained DPS especially when single target dps is required on maps such as Dragon Shire/ Garden of Terror/ Haunted Mines

Trait variations:
- Life Drain Instead of Follow Through if you are having trouble sustaining during fights/pushing

Single Target Assassin Top

This build is great on all maps except for Tomb of the Spider Queen because that map is centered around minion pushes rather than 1 big boss. It has the highest burst potential out of any other build variation without sacrificing all safety and can be the difference when it comes to bursting down high health heroes.

Trait variations:
- Blood for Blood instead of Cold Embrace if enemy team has a tanky lineup
- Deafening Blast instead of Bolt of the Storm for higher burst but no extra escape

Perfect Combo = Haunting Wave > Shadow Dagger > Wailing Arrow > Envenom > Withering Firex5 > Bolt of the Storm to escape or chase

Hard Pusher Top

This build is the obvious ultrafast wave/camp clearing build best played on Tomb of the Spider Queen/ Blackheart's Bay/ Garden of Terror but great in any situation where a hard pusher is needed

Can clear the map very quickly and still have a good impact in team fights.

Snare Bot Top

Another great all around build for any map offers great teamfight and pushing potential between Overwhelming Affliction + Paralysis + Cold Embrace. Towers/Minions will stay turned off and vulnerable longer and enemy heroes will stay snared/vulnerable longer.

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