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Patch Notes - February 14, 2017

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Quote | PM | +Rep by aeide » February 14, 2017 1:45pm | Report


Hey everyone, a new patch is now live in the Nexus! This patch's highlight is the new support hero from Overwatch Lúcio. However that's not all, there's a few balance changes to heroes as well as a substantial rework for everyone's favorite murderous Murloc Murky. To learn more check out the official release below.





Stab(Q)
- Damage changed from 117.52 (+4%) to 123.76 (+4%)


Spike Burst(W)
- Damage changed from 115.44 (+4%) to 120.64 (+4%)


Carapace(E)
- Shield changed from 156 (+4%) to 163.28 (+4%)



Hinterland Blast(R)
- Cooldown is now reduced by 25 seconds for every enemy Hero hit



Cursed Bullet(R)


Marked for the Kill(R)


Gilnean Roulette


From the streets of Rio to the clubs on King’s Row, Lúcio’s beats bring the party to life, and drive the people to action. Now he’s on tour in the Nexus, ready to Break it down, and to continue fighting for what’s right.


Skate Mode(Mount)


Wall Ride(Mount)


Soundwave(Q)


Crossfade(W)


Amp It Up(E)


Reverse Amp(Talent)


Sound Barrier(R)
1 (?)
4 (?)
7 (?)
10 (?)
13 (?)
16 (?)
20 (?)


Crowd Control
- Now has a 7 second cooldown reduction maximum


Mrrgrgrlgrl! Rise my brother murlocs! Mrrrgrgrlrlgrl! Vengeance will be ours! In examining Murky, his original health and egg timers are vestiges of a different time, created before even Jaina entered the Nexus. We wanted to give him more base health to make him a little harder to burst down, but traded it for a little longer time to respawn from his Egg. This has the added bonus of allowing a bit more counter-play to hunting our fishy friend. We also wanted to adjust Pufferfish, as an increasingly high amount of the roster could immediately explode it. Finally, his talent tree has been updated to come in line with our new philosophies. We’ve not only found this Murky much more fun to play as, with some exciting talents in each tier, but also more fair to fight against! Mrrgrgrlgrl!


General.display_name(General.keybind)
- Health increased from 659.36 to 791.232
- Health Regeneration increased from 26.373672 to 31.646784


Egg Hunt(Talent)


A Fishy Deal(Talent)


Bribe(Talent)


March of the Murlocs(R)


Octo-Grab(R)


Pufferfish(W)


Spawn Egg(Combat Trait)


Slime(Q)


Safety Bubble(E)


Fish Eye


Egg Hunt


A Fishy Deal


Slime Time


Black Lagoon


Slippery When Wet


Time to Krill


Egg Shell


Toxic Buildup


Fish Oil


Big Tuna Kahuna


Making Inky


Bubble Breeze


Assault Egg


Bribe


Bigger Slime


Envenom


Slime Advantage


Hindering Slime


Compressed Air


Clairvoyance


Continuous Slime


Bubble Machine


Hidden Assault


Slimy End


Slimy Pufferfish


Blood for Blood


Rewind


Bolt of the Storm


Tufferfish


Living the Dream


Rejuvenating Bubble


Fish Tank


Wrath of Cod


Never-Ending Murlocs


... And a Shark Too!



Dead Rush
- Cancelling Zombie Wall will now also provide up to 5 uprooted Zombies



Resilient Flame
- Now has a 10 second cooldown between activations




Flare(Talent)
- Cooldown decreased from 30 to 25 seconds


Hungry Bear
- Heal amount increased from 4 to 4.5 of Misha’s Maximum Health


Aspect of the Beast
- Cooldown changed from 1.5 seconds to 1.25 seconds


Aspect of the Hawk
- Duration is now refreshed if Rexxar hits an enemy Hero with Spirit Swoop while the Aspect of the Hawk effect is active
- Rexxar attack speed bonus increased from 100 to 125%
- Misha Bonus attack duration increased from .5 to .75 seconds



General.display_name(General.keybind)
- Basic Attack Range increased from 5.5 to 6.5


Archon(R)
- Basic attack slow changed from 40 to 30%


Force Wall(E)
- Energy decreased from 35 to 30
- Cooldown decreased from 12 to 10 seconds
- Duration changed from 2.5 seconds to 2 seconds


Psionic Storm(W)
- Ramp to maximum damage reduced from 8 to 5 stacks


Nullification(Talent)
- Duration changed from 3 to 4


Talents/Templar's Will.display_name(Talents/Templar's Will.keybind)
- Mana returned from attacking Heroes increased from 4 to 8 per second
- Reward for first quest unlock changed from +1 Basic Attack range to +150% Distortion Beam damage.


Talents/Khala's Light.display_name(Talents/Khala's Light.keybind)
- Shield changed from 25 to 15


Talents/Resonation.display_name(Talents/Resonation.keybind)
- Slow Amount changed from 40 to 50


Psionic Echo
- Duration changed from 1.5 seconds to 2 seconds


Force Barrier
- Cooldown reduction on Force Wall changed from 6 to 5



Butcher's Brand(W)
- Casting animation has been sped up by roughly 33%. This should reduce instances of canceling this ability by rapidly issuing other commands.


Thrall’s two Heroics are overly sensitive to being interrupted, something that has been on our radar to fix for quite some time.


Sundering(R)
- Sunder will go off even if Thrall is interrupted during his cast animation


Earthquake(R)
- Earthquake will go off even if Thrall is interrupted during his cast animation


We feel that Valeera needs a small increase in power to help her overall win rate, but are hoping to do so without adding much more burst damage or disabling effects. The changes to her Health and Basic Attack damage should give her a boost, while the changes to Talents, Ambush, and Garrote should create harder decision making for the Rogue. While we were looking at her Health Regeneration, we noticed that it was actually higher than intended (most Heroes take 480 seconds to regenerate their entire Health pool), which is why we reduced it slightly. We’ve increased the duration on Cloak of Shadows so that predicting Abilities is easier to accomplish. We want it to be a rewarding, high skill-cap ability, but with the old tuning it struggled to compete with Smoke Bomb.


General.display_name(General.keybind)
- Health increased from 2028 to 2128.88
- Health Regeneration decreased from 4.72056 to 4.436224
- Basic Attack damage increased from 78 to 82.16


Cloak of Shadows(R)
- Cooldown reduced from 18 to 15
- Duration increased from 1 to 1.5 seconds


Cheap Shot(W)
- Stun Duration changed from 1.5 seconds to 1.25 seconds


Ambush(Q)
- Energy decreased from 20 to 10


Garrote(E)
- Silence duration increased from 2 to 2.25 seconds
- Impact damage reduced from 75 to 20
- Damage over time reduced from 175 to 140


Crippling Poison
- Duration changed from 3 seconds to 5 seconds


Wound Poison


Assassinate
- Distance between enemy Heroes changed from 5 to 4


Death From Above
- Teleport range increased from 5 to 7


Rupture
- Added functionality: Basic Attacks against Garroted enemies also increases the damage over time effect by 5%, stacking up to 30%


We like that Mortal Strike and Shattering Throw are great counter options for certain team compositions, but thought they came just a little too late to draft Varian specifically for them.


Juggernaut
- Tier decreased from 6 to 5


Mortal Strike
- Tier decreased from 6 to 5


Shattering Throw
- Tier decreased from 6 to 5


Banner of Stormwind
- Tier increased from 5 to 6


Banner of Ironforge
- Tier increased from 5 to 6


Banner of Dalaran
- Tier increased from 5 to 6



General.display_name(General.keybind)
- Health Regeneration decreased from 5.537168 to 3.217448


Headhunter
- Will no longer dismount Zul'jin when it is activated while mounted

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