Abathur
Build: The Team Helper
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
---|---|---|---|
2 |
Zagara | Minor threat if she happens to go Nydus network. Be aware of your surroundings and you should be safe. Not too big of a threat |
Threat | Hero | Notes | |
---|---|---|---|
2 |
Zagara | Minor threat if she happens to go Nydus network. Be aware of your surroundings and you should be safe. Not too big of a threat |
Threat | Hero | Notes | |
---|---|---|---|
2 |
Zagara | Minor threat if she happens to go Nydus network. Be aware of your surroundings and you should be safe. Not too big of a threat |
Pressurized Glands I really like this talent when I have an Illidan on my team as later in my talent choices I can pick up Soma Transference and get more heals out of it. This talent is a green take talentif you have an Illidan on your team. It just works so well with his kit. Regenerative microbes is solid as well but this talent has seen more play because of the later talents that combine with it so well!! |
Survival Instincts I really enjoy this talent but only if I plan on going for the late game locust talents.
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Regenerative Microbes This talent is amazing even when you do have a support. I would select this talent as a flex pick when on Haunted Mines. Since Haunted Mines is an early game map, the extra health regeneration can really help turn team fights or at least put them in your favor. There is a fun combo with this talent, Sustained Carapace, and Networked Carapace. Pushing and shielding lane minions for days! That combo works best on Cursed Hollow. |
Envenomed Nest I find myself using the nests more for vision that for outright damage. With no good hat targets, meaning Adrenal Overload I like to take this talent. Also if the enemy team is roaming a lot this talent is amazing with Prolific Dispersal. Might as well kill the enemy while they try to gank your team. This talent and Pressurized Glands are my favorites on this tier. |
Prolific Dispersal I can see applications of this talent if there are no strong Adrenal Overload targets on your team and the enemy team is ganking a lot or you just want extra vision. This talent works well with Envenomed Nestif you take that talent. If you want to annoy people too it is fun! |
Ballistospores A great choice if you feel like you cannot make moves to place your Toxic Nest in specific locations but in practice isn't really necessary. The original range of Toxic Nest is so massive that having global range is a bit overrated. If you sit in the middle of the map you can basically hit everything you need. If you are planning to place nests on your opponents side of the map then you can probably move just in range to do so. I've made this talent a plausible choice only because if you plan on going the backdoor build then it helps immensely. Downside though is you pass up Adrenal Overload which is an amazing talent. |
Sustained Carapace In combination with Regenative microbes this talent is nice for that early game sustain with some upside in the late game. On the level 7 talent choices Networked Carapace is very nice in combination with this talent. I really like this talent on Cursed Hollow only though. Every other map is rather meh. |
Adrenal Overload Super strong talent pick if you don't plan on taking Networked Carapace for your level 7. In combination with Hivemind at level 20 this talent is a huge buff to your symbioted allies. Love this talent a lot and with the right team composition is almost a must take. |
Needlespine This talent is great as you get both damage and range on the skill. If you get to the late game in which Hivemind is achievable then this talent excels that much more! You basically can Stab a target for 530 damage if both spikes hit. |
Vile Nest If you are already going with the 3 other Toxic Nest talents then pick this one up! It's annoying for the enemy team to deal with because they will be not only knocked off their mounts and slowed. Can really do a lot if you slow them enough so they can't reach objectives. If you want to hat more then go for Needlespine or even Calldown: MULE to help keep your structures up. |
Networked Carapace This talent really should only be taken when Sustained Carapace is taken prior. If you plan on pushing minion waves and taking forts then this talent can help out immensely as you are basically giving the minions a Tyrael shield with Righteousness. If you don't take Sustained Carapace then I would avoid this talent. |
Calldown: MULE Solid talent pick but really depends on what prior talents you have take, what your team needs, and also what map you are on. Some maps where this talent is a great choice are Haunted Mines, Blackheart's Bay, Sky Temple, and from time to time Garden of Terror. On Garden of Terror, Dragon Shire and Cursed Hollow the map objectives can ruin the MULE rendering it useless. |
Ultimate Evolution You have 4 other heroes to choose from to clone and depending on what map you are on, what the enemy team consists of, as well as knowing when and who you need to ult is all crucial. Most of the time you will want to ult one of the damage dealers as Abathur is usually the replacement for that damage slot on the team. Or maybe an extra support for more heals while other times a second tank may be needed! Two Arthas running around or Stitches can be a nightmare for an enemy team. It honestly comes down to who you need to clone in order to take team fights in your favor. This is one of the many reasons Abathur is so difficult to use. You must have the knowledge to use a variety of heroes. Some things to look for on when to ult is what is the map objective and how important is it that we get it. For example on Cursed Hollow the tribute is crucial to capture. If you or the opposing team is at 2/3 tributes then you will want to have your ult for that fight. Now that you don't gain the heroes ultimate this talent has lost some merit but the goal is to get the full duration of the evolution. |
Evolve Monstrosity I feel this talent is strong as you can use it globally and it can become rather strong when placed properly. Look for a heavy wave of enemy minions but make sure you assist the monstrosity. It is fragile until multiple stacks are gained so try to buffer it with Toxic Nest, Symbiote + Carapace, and sometimes your Locust Strain. When you first summon it you will need to give it attention otherwise you will lose it rather quickly. If you are going hat build this talent is amazing because it can just afk push a lane while you help the team. All in all though I feel you will need a body on your team so I highly suggest Ultimate Evolution. |
Assault Strain Now that Bombard Strain locust attack speed has been buffed the assault have fallen out a little bit. It is still a toss up for the two locust talents. They are still strong especially when combined with Locust Brood. Personal preference I feel between this and Bombard Strain, I have taken a liking to Bombard Strain though. |
Spatial Efficiency This talent seems like a must pick especially after taking Needlespine but there is a trick that you can use that basically cancels out this talent.(Look for the tip down below in the Tips and Tricks section.) If you plan on sitting on peoples heads for a while and Hivemind is in your future then this talent is really strong. As previously stated it is all team based and you have to find what suits the situation best! The damage that can come from the extra stab is really nice. If you take Pressurized Glands then it can be nice to get this talent as well. Just hat someone for a long time! |
Soma Transferance If this talent is combined with Pressurized Glands then it is possible to apply a lot of support to your team. It all depends though how your team composition is built and your enemies. If you have an Illidan, Sonya or other heavy melee heroes on your team then this talent will really shine. Also if the enemy has some of these heroes then you can counter them with this talent. If however the enemy and/or you have a large number of range heroes then this talent loses value and you may only be hitting 1 or 2 people. Look to this talent if you have teammates that will be in the thick of things with many enemies surrounding them. |
Envenomed Spikes The slow tied to this talent is great! One of the few times I would take this talent over the boost though would be if I had Illidan, Chen, or Thrall as it would allow them to keep their auto attacks going while the enemy tried to run away. It is great when paired with Pressurized Glands! Adapt and figure out what exactly the team is needing. Slowing down pesky enemies or speeding up your own team. |
Adrenaline Boost This talent is amazing when going for a full on Symbiote teamwork build. This talent combined with Hivemind is amazing! Allows your team to run away or keep on the charge! I'd rather speed my teammates up than slow the enemy down. There are also a lot of heroes that come with slows, snares, or stuns so allowing them to move faster is greater I find. |
Locust Brood Just....wow...Such a strong talent as it allows for pushing power, mercenary capturing, and extra damage against mercenaries pushing you. Three Locust Strain can also do quite a number on an unsuspecting victim. With a Symbiote and two Stab the damage output can be extremely high. This talent also helps with pushing turrets, forts, and keeps and soaks up a lot of damage. Best talent when synergized with the other locust talents. |
Evolution Link This talent is strong and if you find that your team is very spread out which would render Hivemind useless then this talent is the next best thing. Giving a shield to your teammates that is slightly weaker than Stoneskin can really swing fights. Now if only you had a longer duration I feel would make this talent a more viable talent pick. |
Hivemind If your team plays properly when you choose this talent you can DECIMATE the enemy team! As long as you have chosen Symbiote talents this is almost always a must pick. In combination with talents such as Needlespine and Adrenaline Boost you can make your team super scary and a pain for the enemy. I love the usage of this talent. |
Locust Nest Such a great talent and super annoying when going against it. You think you have found Abathur and then you come to find out it's a Locust Nest. This talent is great for that extra push as well as confusing enemies on where you actually are. |
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