Heroes of the Storm Talent Calculator

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Heroes Talent Build FREE

Level 1

Auto Attack [+]

Auto Attack. Right click to win!


Baneling Barrage Q [+]

Mana: 10 Charge Cooldown: 3s

Launch 1 Baneling that deals 86 (+4% per level) damage to enemies it hits.

Stores up to 4 charges.

Hunter Killer W [+]

Mana: 60 Cooldown: 14s

Summon a Hydralisk to attack a single target, dealing 68 (+4% per level) damage per second. Lasts 8 seconds.

Infested Drop E [+]

Mana: 50 Cooldown: 12s

Bombard target area with a Zerg Drop Pod for 147 (+3% per level) damage.

The pod spawns 2 Roachlings that deal 29 (+3% per level) damage per second and last for 8 seconds.

Devouring Maw R [+]

Mana: 100 Cooldown: 80s

Heroic Ability

Summon a Devouring Maw that devours enemies for 4 seconds. Devoured enemies cannot fight and take 80 (+4% per level) damage per second.

Usable on Unstoppable enemies.


Nydus Network R [+]

Mana: 50 Charge Cooldown: 100s

Heroic Ability

Summon a Nydus Worm on Creep anywhere that Zagara has vision. Zagara can enter a Nydus Worm and travel to any other Nydus Worm by right-clicking near it. While inside a Nydus Worm, Zagara regenerates 10% Health and Mana per second.

Stores up to 2 charges. Maximum of 10 Nydus Worms at a time.

Passive: Creep spreads 15% farther.
Passive: While on Creep, each Basic Attack reduces all of Zagara's cooldowns by .75 seconds.


Creep Tumor [+]

Trait Charge Cooldown: 18s

Lay a Creep Tumor that generates Creep. While on Creep, Zagara gains 20% additional attack range and both Zagara and her summons move 20% faster. Tumors last 240 seconds and reveal the surrounding area while active.

Stores up to 3 charges.


Envenomed Spines [+]

No Cost Cooldown: 30s

Activate to have Zagara's next Basic Attack apply 230 (+4% per level) damage over 5 seconds.

Infest [+]

No Cost Cooldown: 0.5s

Nearby Ranged Minions deal an additional 100% damage, plus an additional 1% per 1000 Siege damage Zagara has dealt. Can be toggled on or off.

Spell Shield [+]

No Cost

Every 30 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 50%.

Can be toggled to allow or prevent this talent from triggering automatically.










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