We’re aiming to make a few of the earlier talent choices for Illidan more competitive options, and open up a greater variety of playstyles for Illidan players. By increasing the bonus of Unending Hatred, we think farming Minion waves and Hunting into fights will be enticing on certain Battlegrounds. By allowing Unbound to grant 2 charges of Sweeping Strike, we think that Talents like Battered Assault and Blades of Azzinoth will showcase an Illidan that can dance across an enemy team and do a lot of damage while doing so.
Sweeping Strike(W)
Betrayer's Thirst(Combat Trait)
Blades of Azzinoth(Talent)
Battered Assault
Unending Hatred
- Basic Attack damage bonus upon quest completion changed from 10 to 20
Unbound
Reflexive Block
Thirsting Blade
Hunter's Onslaught
Sixth Sense
Marked for Death
- Damage changed from 234 (+4%) to 187.2 (+4%)
Blades of Azzinoth
Demonic Form
Nexus Blades
Frost Armor
Northern Exposure
Punish(Q)
Reinforce
Fel Infusion
Arcane Dynamo
Nexus Blades
Kharazim’s Talents have been updated to create more compelling choices at every tier. To do this, we’ve made sure that Iron Fists / Bruiser style Kharazim is viable by increasing its damage uptime, removed a lot of the generic Talents and replaced them with Kharazim specific options like Mystic Allies, and re-arranged a lot of the tree so that you don’t have to sacrifice as much healing to pick mobility, utility or damage.
Spirit Ally(Talent)
Earth Ally(Talent)
Air Ally(Talent)
Breath of Heaven(W)
Deadly Reach(E)
Iron Fists(Combat Trait)
Insight(Combat Trait)
Epiphany(Talent)
Spirit Ally
Earth Ally
Air Ally
Heavenly Zeal
Cleansing Touch
Dash of Light
Foresight
Overtake
Healing Ward
Protective Shield
Clairvoyance
Cleanse
Soothing Breeze
Circle of Life
Iron Fists
Insight
Blinding Speed
- Tier decreased from 6 to 3
Blazing Fists
Quicksilver
Fists of Fury
Sixth Sense
Way of the Hundred Fists
Echo of Heaven
Epiphany
We realize that we have a lot of Leoric players that are looking for talent changes and calling for buffs (especially to Skeletal Swing). We want you to know that we actively hear you and although this art-driven change came a bit earlier than our other changes, you spooky skeleton players should be able to rejoice in a future patch.
Drain Essence(W)
Drain Hope(W)
Elusive Feet
Power Hungry
Force Armor
Glass Cannon
Tal Rasha's Elements
Safeguard(W)
Automated Block
Inoculation
Thornwood Vine(R)
Leaping Strike(R)
Nature's Toxin(Combat Trait)
Dryad's Swiftness(Mount)
Abolish Magic(Talent)
Dividing Wisp
Siphoning Toxin
Wild Vigor
Splintered Spear
Greater Spell Shield
Star Wood Spear
Invigorating Spores
Forest's Wrath
Boundless Stride
Abolish Magic
Regrowth(Q)
- Additional heal over time changed from 522.6 (+4%) to 483.6 (+4%)
Arcane Brilliance(Talent)
Mage Armor
Arcane Brilliance
Thunder Clap(W)
Dwarf Toss(E)
Avatar(R)
- Max Health changed from 1168.96 (+4%) to 1095.12 (+4%)
Give 'em the Axe!
Unstoppable Force
Living the Dream
Dead Rush
Superstition
Precision Strike(R)
Pinning Shot(W)
Tactical Espionage
Advanced Cloaking
Covert Ops
One in the Chamber
Crippling Shot
Vigorous Assault
Fight or Flight
Ghost Wolf(Combat Trait)
Feral Heart
Bestial Wrath(R)
Primal Intimidation(Talent)
Hardened Skin(Talent)
Grizzled Bear
Easy Prey
Bird of Prey
Barkskin
Primal Intimidation
Frenzy of Kalimdor
Hardened Skin
Mirror Image(Q)
Mirage
One With The Wind
Deflection
Three Blade Style
- Basic Attack damage decreased from 138.32 to 133.12
Artillery(Combat Trait)
Advanced Artillery
Ambush
Vigorous Assault
Wrath of the Berserker(R)
Ancient Spear(Q)
Ignore Pain(Talent)
War Paint
Nexus Blades
Ignore Pain
Dampen Magic
Cold Embrace
Remorseless
Leeching Plasma
Scryer
Fresh Meat(Combat Trait)
Butcher's Brand(W)
Meat Shield
Brutal Strike
Enraged
Nexus Blades
Olaf the Stout
We have mentioned before that sometimes we will stubbornly hold on making balance changes to some Heroic abilities because we believe they are actually very powerful in their current form, even if they are not currently seeing much play. This has been the case with Earthquake, but Sunder has consistently been the go-to pick since Thrall’s inception. We hope this change will help shake up the pick rates of Thrall’s Heroic abilities.
Sundering(R)
- Stun duration changed from 1.25 seconds to 1 seconds
Earthquake(R)
Nexus Blades
Locked and Loaded
Commandeer Odin(R)
Neosteel Coating(Talent)
Neosteel Coating
Vigorous Strike
Angelic Might
Holy Arena
Nexus Blades
Hunter's Mark(Combat Trait)
Searing Arrows(Talent)
Empower
Searing Arrows
Trueshot Aura
Righteous Defense
Hatred(Combat Trait)
Gloom(Talent)
Tempered by Discipline
Gloom
Few would have expected that the gladiator known only as Lo’Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.
Heroic Strike(Combat Trait)
Lion's Fang(Q)
Parry(W)
Charge(E)
Colossus Smash(R)
Twin Blades of Fury(R)
Taunt(R)
1
(?)
4
(?)
7
(?)
10
(?)
13
(?)
16
(?)
20
(?)
Amplify Damage
- Basic Attack damage decreased from 89.44 to 85.28
Nydus Network(R)
Baneling Barrage(Q)
Hunter Killer(W)
- Damage changed from 70.72 (+4%) to 64.48 (+4%)
Infested Drop(E)
- Damage changed from 170.98 (+3%) to 151.41 (+3%)
Infest(Talent)
Corpse Feeders
Infest
Serrated Spines
Baneling Massacre
Protective Coating
Mutalisk
Tyrant Maw
Endless Creep
- Additional movement speed while on Creep changed from 20 to 15
Defensive Shielding
Spell Barrier
Endurance Training
There were two main goals behind this rework: Upgrade Zeratul’s talent tree and introduce some interesting new choices, and better sell the fantasy of being a Dark Templar. As always is the goal with our Hero reworks, we didn’t want to change the way he is played, but rather amplify and improve upon it. Overall, he has felt the same to play against in our internal testing, but with a couple new tricks up his sleeve. We hope that our current Zeratul fans will find some new toys to play around with, and that new users will feel more like the mobile shadow-assassin you’d expect from a Dark Templar Hero.
- Health increased from 1606.8 to 1686.88
- Health Regeneration increased from 3.347448 to 3.51416
Seeker in the Dark(W)
Shadow Assault(R)
Void Prison(R)
Singularity Spike(W)
- Energy increased from 60 to 80
Blink(E)
- Energy decreased from 75 to 50
- Count increased from 0 to 1
- Cooldown increased from 0 to 0.5 seconds
I agree with Chillforce - it is nice to see exactly what changed from the previous version to the new one. A Table of Contents at the top of the post to quickly jump to Heroes to interest individual users would be a great addition.
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