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Patch Notes - November 15, 2016

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Quote | PM | +Rep by aeide » November 15, 2016 2:14pm | Report





Evolve Monstrosity(R)


Ultimate Evolution(R)


Toxic Nest(W)
- Cooldown increased from 0 to 0.0625 seconds



Dampen Magic



Reactive Parry


Solarite Reaper


Phase Bulwark


Psionic Wound


Nexus Blades



Frozen Tempest(E)


Icebound Fortitude(Talent)


Anti-Magic Shell(Talent)


Icebound Fortitude


Frigid Winds


Anti-Magic Shell



Heavy Burden


Diamond Resolve



Abilities/General of Hell.display_name(Abilities/General of Hell.keybind)


Sieging Wrath


Bound Minion


Hellforged Armor



Pixie Dust(E)


Pixie Boost


Shield Dust


Critterize



Grounding Brew


Withering Flames


Another Round



Hammer of Twilight(R)


Blazing Bulwark


Runed Gauntlet


Fire Eater


Surge of Stamina


Twilight Veil


Favor of the Old Gods



Quantum Overdrive(Talent)


Timewalker's Pursuit


Shifting Sands


Quantum Overdrive



Devastating Charge


Rampage



Block Party


Hammer-on


Show Stopper



Tailwind(Combat Trait)


Hammer Gains


Secret Weapon



Eye of Kilrogg(1)


Eye of Kilrogg


Psychotic Break



Superior Schematics



Marked for the Kill(R)


Scented Tincture


Thick Skin


Wizened Duelist



Hunger for Power


Fel Armor


Darkness Within


Haunt


We’re aiming to make a few of the earlier talent choices for Illidan more competitive options, and open up a greater variety of playstyles for Illidan players. By increasing the bonus of Unending Hatred, we think farming Minion waves and Hunting into fights will be enticing on certain Battlegrounds. By allowing Unbound to grant 2 charges of Sweeping Strike, we think that Talents like Battered Assault and Blades of Azzinoth will showcase an Illidan that can dance across an enemy team and do a lot of damage while doing so.


Sweeping Strike(W)


Betrayer's Thirst(Combat Trait)


Blades of Azzinoth(Talent)


Battered Assault


Unending Hatred
- Basic Attack damage bonus upon quest completion changed from 10 to 20


Unbound


Reflexive Block


Thirsting Blade


Hunter's Onslaught


Sixth Sense


Marked for Death
- Damage changed from 234 (+4%) to 187.2 (+4%)


Blades of Azzinoth


Demonic Form


Nexus Blades



Frost Armor


Northern Exposure



Punish(Q)


Talents/Reinforce.display_name(Talents/Reinforce.keybind)



Fel Infusion


Arcane Dynamo



Nexus Blades


Kharazim’s Talents have been updated to create more compelling choices at every tier. To do this, we’ve made sure that Iron Fists / Bruiser style Kharazim is viable by increasing its damage uptime, removed a lot of the generic Talents and replaced them with Kharazim specific options like Mystic Allies, and re-arranged a lot of the tree so that you don’t have to sacrifice as much healing to pick mobility, utility or damage.


Spirit Ally(Talent)


Earth Ally(Talent)


Air Ally(Talent)


Breath of Heaven(W)


Deadly Reach(E)


Iron Fists(Combat Trait)


Insight(Combat Trait)


Epiphany(Talent)


Spirit Ally


Earth Ally


Air Ally


Heavenly Zeal


Cleansing Touch


Dash of Light


Foresight


Overtake


Healing Ward


Protective Shield


Clairvoyance


Cleanse


Soothing Breeze


Circle of Life


Iron Fists


Insight


Blinding Speed
- Tier decreased from 6 to 3


Blazing Fists


Quicksilver


Fists of Fury


Sixth Sense


Way of the Hundred Fists


Echo of Heaven


Epiphany


We realize that we have a lot of Leoric players that are looking for talent changes and calling for buffs (especially to Skeletal Swing). We want you to know that we actively hear you and although this art-driven change came a bit earlier than our other changes, you spooky skeleton players should be able to rejoice in a future patch.


Drain Essence(W)


Drain Hope(W)



Elusive Feet



Power Hungry


Force Armor


Glass Cannon


Tal Rasha's Elements



Safeguard(W)


Automated Block


Inoculation



Thornwood Vine(R)


Leaping Strike(R)


Nature's Toxin(Combat Trait)


Dryad's Swiftness(Mount)


Abolish Magic(Talent)


Dividing Wisp


Siphoning Toxin


Wild Vigor


Splintered Spear


Greater Spell Shield


Star Wood Spear


Invigorating Spores


Forest's Wrath


Boundless Stride


Abolish Magic



Regrowth(Q)
- Additional heal over time changed from 522.6 (+4%) to 483.6 (+4%)



Arcane Brilliance(Talent)


Mage Armor


Arcane Brilliance



Thunder Clap(W)


Dwarf Toss(E)


Avatar(R)
- Max Health changed from 1168.96 (+4%) to 1095.12 (+4%)


Give 'em the Axe!


Unstoppable Force



Talents/Fishtank.display_name(Talents/Fishtank.keybind)


Living the Dream



Dead Rush


Superstition



Precision Strike(R)


Pinning Shot(W)


Tactical Espionage


Advanced Cloaking


Covert Ops


One in the Chamber


Crippling Shot



Vigorous Assault


Fight or Flight



Ghost Wolf(Combat Trait)


Feral Heart




Bestial Wrath(R)


Primal Intimidation(Talent)


Hardened Skin(Talent)


Grizzled Bear


Easy Prey


Bird of Prey


Barkskin


Primal Intimidation


Frenzy of Kalimdor


Hardened Skin



Mirror Image(Q)


Mirage


One With The Wind


Deflection


Three Blade Style



General.display_name(General.keybind)
- Basic Attack damage decreased from 138.32 to 133.12


Artillery(Combat Trait)


Advanced Artillery


Ambush


Vigorous Assault



Wrath of the Berserker(R)


Ancient Spear(Q)


Ignore Pain(Talent)


War Paint


Nexus Blades


Ignore Pain



Dampen Magic



Cold Embrace


Remorseless



Leeching Plasma


Scryer



Fresh Meat(Combat Trait)


Butcher's Brand(W)


Meat Shield


Brutal Strike


Enraged


Nexus Blades




Olaf the Stout


We have mentioned before that sometimes we will stubbornly hold on making balance changes to some Heroic abilities because we believe they are actually very powerful in their current form, even if they are not currently seeing much play. This has been the case with Earthquake, but Sunder has consistently been the go-to pick since Thrall’s inception. We hope this change will help shake up the pick rates of Thrall’s Heroic abilities.


Sundering(R)
- Stun duration changed from 1.25 seconds to 1 seconds


Earthquake(R)


Nexus Blades



Locked and Loaded



Commandeer Odin(R)


Neosteel Coating(Talent)


Neosteel Coating



Vigorous Strike


Angelic Might


Holy Arena


Nexus Blades



Hunter's Mark(Combat Trait)


Searing Arrows(Talent)


Empower


Searing Arrows


Trueshot Aura



Righteous Defense



Hatred(Combat Trait)


Gloom(Talent)


Tempered by Discipline


Gloom


Few would have expected that the gladiator known only as Lo’Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.


Heroic Strike(Combat Trait)


Lion's Fang(Q)


Parry(W)


Charge(E)


Colossus Smash(R)


Twin Blades of Fury(R)


Taunt(R)
1 (?)
4 (?)
7 (?)
10 (?)
13 (?)
16 (?)


Amplify Damage



General.display_name(General.keybind)
- Basic Attack damage decreased from 89.44 to 85.28


Nydus Network(R)


Baneling Barrage(Q)


Hunter Killer(W)
- Damage changed from 70.72 (+4%) to 64.48 (+4%)


Infested Drop(E)
- Damage changed from 170.98 (+3%) to 151.41 (+3%)


Infest(Talent)


Corpse Feeders


Infest


Serrated Spines


Baneling Massacre


Protective Coating


Mutalisk


Tyrant Maw


Endless Creep
- Additional movement speed while on Creep changed from 20 to 15



Defensive Shielding


Spell Barrier


Endurance Training


There were two main goals behind this rework: Upgrade Zeratul’s talent tree and introduce some interesting new choices, and better sell the fantasy of being a Dark Templar. As always is the goal with our Hero reworks, we didn’t want to change the way he is played, but rather amplify and improve upon it. Overall, he has felt the same to play against in our internal testing, but with a couple new tricks up his sleeve. We hope that our current Zeratul fans will find some new toys to play around with, and that new users will feel more like the mobile shadow-assassin you’d expect from a Dark Templar Hero.


General.display_name(General.keybind)
- Health increased from 1606.8 to 1686.88
- Health Regeneration increased from 3.347448 to 3.51416


Seeker in the Dark


Shadow Assault(R)


Void Prison(R)


Singularity Spike(W)
- Energy increased from 60 to 80


Blink(E)
- Energy decreased from 75 to 50
- Count increased from 0 to 1
- Cooldown increased from 0 to 0.5 seconds


Permanent Cloak(Combat Trait)


Vorpal Blade(1)


Shadow Hunter


Grim Task


Combo Slash


Slip into Shadow


Seeker in the Dark


Shroud of Adun


Mending Strikes


Sentenced to Death


Talents/Gift of the Xel'Naga.display_name(Talents/Gift of the Xel'Naga.keybind)


Block


Rapid Displacement


Regeneration Master


Talents/Seasoned Marksman.display_name(Talents/Seasoned Marksman.keybind)


Vigorous Strike


Gathering Power


Sustained Anomaly


Follow Through


Shadow Spike


First Aid


Searing Attacks


Giant Killer


Burning Rage


Assassin's Blade


Double Bombs


Stoneskin


Protective Prison


Vorpal Blade


Rending Cleave


Wormhole


Master Warp-Blade


Void Slash


Nexus Blades

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aeide
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Posts: 26
Quote | PM | +Rep by Chillforce » November 15, 2016 8:20pm | Report
These patch notes are awful without a comparison between the old talent/ability/etc and change. Follow heroesnexus.com's example.

Chillforce
Posts: 1
Quote | PM | +Rep by uparrow » November 15, 2016 8:36pm | Report
I agree with Chillforce - it is nice to see exactly what changed from the previous version to the new one. A Table of Contents at the top of the post to quickly jump to Heroes to interest individual users would be a great addition.

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