Assassin Builds by AnimeQueen

Assassin Builds

By: AnimeQueen
Last Updated: Mar 12, 2018
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Build 1 of 13

Cassia

Build: Cassia

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Chromie

Build: Chromie

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Gul'dan

Build: Guldan

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Greymane

Build: Wolf Greymane

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Jaina

Build: Jaina

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Junkrat

Build: Junkrat

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Kael'thas

Build: Kael'Thas

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Li-Ming

Build: Li-Ming

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Lunara

Build: Lunara

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Raynor

Build: Raynor

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Thrall

Build: Thrall

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Valeera

Build: Valeera

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Valla

Build: Valla

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Cassia and Chromie Top



While moving unmounted, Cassia gains 65 Physical Armor against Heroic Basic Attacks, reducing the damage taken by 65%. This is a Passive Trait.

Hurl a lightning javelin that deals 175 (+4.5% per level) damage to the first enemy hit and splits into two lightning bolts that deal 175 (+4.5% per level) damage to enemies in their path. This is your Q.

After 0.5 seconds, Blind enemies in the target area for 2 seconds. Passive: Cassia deals 20% increased damage to Blinded targets. This is your W.


Charge at an enemy, and upon arriving channel for up to 1.5 seconds, dealing 78 (+4% per level) damage to enemies in front of Cassia every 0.25 seconds. Deals 50% reduced damage to non-Heroes. This is your E.

I love the way that I play Cassia with this build because to me it is more fun but hopefully this helps all you new cassia players to play her.




Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! This is a passive that Chromie gets because she is from the Bronze Dragonflight which are the Dragons of Time.

After 1 second, fire a missile that deals 300 (+2% per level) damage to the first enemy Hero hit.
Quest: Hit 60 Heroes with Sand Blast. Consecutive hits without missing count as hitting 2 Heroes.
Reward: Each Hero hit increases Sand Blast's damage by 5.
Reward: After hitting 60 Heroes, casting Sand Blast leaves an Echo behind. The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage. This is your Q.

Fire a blast into the air that lands after 1.5 seconds, dealing 480 (+4% per level) damage to enemies in an area. Enemies cannot see where the blast will land. This is your W.

Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it is placed in Time Stop for 2 seconds. Only 1 trap can exist at once. This is your E.

With Chromie, this is a build that Khariot had made except for that I made one alteration to it, because I have suckish aim, I cant really focus on Sand Blast, so I don't focus on it. Here is the link to the build that Khariot made https://www.heroesfire.com/hots/guide/khariot-lfm-assassins-15908 .

Guldan and Greymane Top



Gul'dan does not regenerate Mana. Activate to restore 25% mana. This is your D, also this will take some of your health.

Release a wave of flame, dealing 200 (+4.5% per level) damage to enemies. This is your Q.

Drain the life from an enemy over 3 seconds, dealing 132 (+4% per level) damage per second and healing Gul'dan for 188 (+4% per level) Health per second. This is your W.
Call forth three bursts of shadow energy, dealing 204 (+4.5% per level) damage over 6 seconds. Corruption can stack up to 3 times on an enemy. This is your E.

I use this build because it does more damage and it is fun to watch as people who were about to hearth or use certain spells couldn't because you feared them.



This is just a build that I use because I love being in wolf form than doing human form.

Greymane can use certain Abilities to shapeshift between a Human and a Worgen. While Human, Greymane's Basic Attacks are ranged. While Worgen, Greymane's Basic Attacks become melee but deal 40% more damage and grant 10 Armor, taking 10% less damage.

Hurl a flask that deals 55 (+4% per level) damage to the first enemy hit and explodes for 220 (+4% per level) damage to enemies in a cone behind them. Worgen: Razor Swipe, Swipe forward,126 (+4% per level) damage to enemies hit. This is your Q.

Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration, and reduce the cooldown of Inner Beast by 0.5 seconds. This is your W.

Shapeshift into a Worgen and leap at an enemy dealing 88 (+4% per level) damage. Worgen: Disengage. Roll away and shapeshift into a Human. This is your E.

Jaina and Junkrat Top



This is just a build that I use.

Jaina's Abilities Chill targets, Slowing them by 25% and amplifying damage taken from her Abilities by 50%. Lasts 4 seconds. Quest: Deal 15,000 Ability damage to Chilled Heroes. Reward: Unlock the Improved Ice Block Ability, allowing Jaina to become temporarily Invulnerable. This is your passive trait.

Deal 190 (+4% per level) damage and Chill the target. This is your Q.

Bombard an area with 3 waves of ice, dealing 142 (+4% per level) damage each. Damaged enemies are Chilled. This is your W.

Deal 230 (+4% per level) damage and Chill targets.



This is just a fun build to use to play Junkrat.

Detonate the planted Concussion Mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. All you do with this is hit W again.

Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. This is your passive trait.

Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 128 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. This is your Q.

Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine. This is your W.

Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap. This is your E.

Kael'Thas and Li-Ming Top



Activate to make Kael'thas's next Basic Ability more powerful. This is your D.

After 1 second, deal 320 (+4% per level) damage in an area. Verdant Spheres increases the radius by 50%. This is your Q.

Deal 120 (+4% per level) damage over 3 seconds to an enemy, then they explode dealing 200 (+4% per level) damage to all nearby enemies. Other Heroes damaged by this explosion are also affected by Living Bomb, though the secondary explosions cannot spread. Verdant Spheres makes this Ability cost no Mana and have no cooldown. This your W.

Stun the first enemy hit for 1 second. Verdant Spheres causes Gravity Lapse to stun the first 3 enemies hit and increases the stun duration by 50%. This is your E.




Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
This is your passive trait.

Fire three missiles toward an area, each dealing 147 (+3% per level) damage to the first enemy hit. These missiles do 50% damage to Structures. This is your Q.

Fire an Orb that powers up as it travels, dealing 135 (+3% per level) damage to the first enemy hit. The amount of damage dealt is increased the further it travels, up to 405 (+3% per level) damage. This is your W.

Teleport a short distance instantly. This is your E.

Lunara and Raynor Top



Lunara's Basic Attacks and damaging Abilities poison their target, dealing 34 (+5% per level) damage a second for 3 seconds. Every additional application increases the duration by 3 seconds, up to a maximum of 9 seconds. This is your passive trait.

After 0.5 seconds, cause an area to explode with pollen dealing 160 (+4% per level) damage. This is your Q.

] Enemies currently afflicted by Nature's Toxin have its duration increased by 3 seconds and are slowed by 40% decaying over 3 seconds. This is your W.

Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds. This is your E.



Increases your Basic Attack range by 20%. This your passive trait.

Deals 240 (+4% per level) damage and knocks enemies back. This is your Q.

Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus. This is your W.

Automatically activates to heal for 440 (+4% per level) when Raynor is below 30% Health. This is your E.

Thrall, Valeera and Valla Top



Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, Thrall is instantly healed for 223 (+4% per level) Health. This is your passive trait.

Shock an enemy with lightning, dealing 178 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 89 (+4% per level) damage to each enemy hit. This is your Q.

Unleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%. This is your W.

Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience. This is your E.



Vanishes from sight, becoming Stealthed, gaining 20% Movement Speed and access to new Abilities. For the first second, Valeera is Unrevealable and can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible. After being Stealthed for 3 seconds, Ambush, Cheap Shot, and Garrote have 100% increased range, and cause Valeera to teleport to the target when used. This is your D.

Dash forward, hitting all enemies in a line for 110 (+4% per level) damage. If Sinister Strike hits a Hero, Valeera stops dashing immediately and the cooldown is reduced to 1 second. Awards 1 Combo Point. Stealth: Ambush. Heavily damage an enemy. This is your Q.

Deal 130 (+4% per level) damage in an area around Valeera. Awards 1 Combo Point per enemy Hero hit. Stealth: Cheap Shot. Stun and damage an enemy. This is your W.

Eviscerate an enemy, dealing damage per Combo Point.

1 Point: 85 (+4% per level)
2 Points: 170 (+4% per level)
3 Points: 255 (+4% per level)
Stealth: Garrote. Silence and damage an enemy over time. This is your E.




Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 8% and Movement Speed by 1%. Lasts 6 seconds. This is your passive trait.

Fire an arrow that deals 140 (+4% per level) damage to the first target hit, then seeks up to 2 additional enemies dealing 80 (+4% per level) damage. Can hit an enemy multiple times. This is your Q.

Deal 165 (+4% per level) damage to enemies within the target area. This is your W.

Dash to the target area. Valla's next Basic Attack within 2 seconds deals 6% increased damage per stack of Hatred. This is your E.

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